Each demo experience is projected to last anywhere from 20 minutes to 1 hour. We’re hosting signups for Twitch streamers to try out the extension at our booth! If selected, we’ll assist you in setting up your Twitch account to stream with the new extension. Sign up for the Extension Demo Experience Stop by the booth and say hello to our wonderful development team, get an early look at the Twitch extension in action, find out how to get some new 7 Days to Die swag, or win big with the cosplay contest! They can help or hurt you with zombie spawns, debuffs (or buffs), and unique game events that you cannot experience outside of Twitch viewership including: homerun derby, bucket heads, and more! Viewers can spend free points (or even bits) to interact with their favorite streamer. Some of you may have already seen in Prime’s streams! Our new Twitch Extension for 7 Days to Die aims to make it easier than ever before to help or harass your favorite streamers. We will be promoting a brand new twitch extension with exciting new features, coming in Alpha 21. The reality that doing so essentially breaks the game for many of us means we do not do it.Ĭheck entityclasses.The Fun Pimps are happy to announce that we’ll be participating as an exhibitor at TwitchCon 2022 – San Diego! Pointing out that zombie run speed is broken is also not a valid 'fix.' We know that you can simply kite zombies forever. Sure, TFP is under no requirement to take the suggestion to heart and implement it but I do think it is quite valid to state the loot bag that drops should be something that I can recover in a reasonable manner. This is a rather dismissive response to what seems to be a rather justified request. There is no reason that loot despawns before the player can get to it. Right now it’s a bit too easy to go grab the bags even with enemies still spawning locally. Risk for rewards makes the rewards much more rewarding which is why I actually want the top speed of enemies in the game to be increased a smidge. How about we agree that if you’re willing to leave your safety to get the bags before they disappear then you get the loot and if you’re too ascared then you miss out and lose the BM. What I didn't agree with is the character being able to safely run away.Įxcept I can’t agree to that because my whole point was that the current persistency is fine. No, I actually agree about the persistence of loot! So I see your legit and I raise you a logic. It's like getting 500 loot bags in repair savings. You could just sit down there all night doing laps around your base until daytime even. The zombies lose focus on your base and chase you so your base takes very little damage. While you are running for bags on the ground- you get something faaaaaar more valuable then any lootbag currently is. Which doing is just a glitchy jankey stuttery mess (esp once the base is decked out). It feels like some cheesy game mechanic that you would earn better loot just because you pointlessly put yourself in more harm's way on the ground in a BM. A lot of annoying things like this could be added to give people who want to earn S ranks that kind of play mechanic. Why not have all loot containers in POI's despawn in 2 minutes upon entering for added risk\reward. I'd be fine with no zombie loot if they went that way as long as it was all interesting to do or more necessary.īut if yer going to have loot bags (which this game does), I think it's silly that they despawn in 2 minutes. Hey I mostly agree that it should be about survival and not so much loot. So the purpose of building a base would not be survival, but some lootbags, that have the purpose of helping you survive, which you can just do by running.
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